Company Category: Bizweek 2022

Roi Visual

ROI VISUAL is a company that develops, produces and distributes animations with its core competencies. Since its establishment in 1999, we have been planning / producing Woobi Boy, Chiro and

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Pixtrend

Pixtrend Inc. based in Seoul, Korea is a full service animation, distribution and investment Brokerage company distributing Korean animation TV series and movies worldwide. Pixtrend is a company for general

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Iconix

ICONIX has been steadily producing Korean-made creative animation works including ‘Tayo the Little Bus’, ‘Chiro and Friends’, ‘Tai Chi Chasers’, ‘Z Rangers’ as well as ‘Pororo the Little Penguin’ since

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Hybe

HYBE innovates the music industry business model under the mission, “We believe in music”. HYBE strive for the world’s best entertainment lifestyle platform company based on music.“Content” that lead the

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Eyescream Studio

Eyescream Studio is a production company specializing in planning/producing creative animation. Eyescream was established to create content that impresses and entertains the global public based on high-level visual quality and

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Dream Factory

Dream Factory Studio is an animation IP creator as expanding our business strategy accompanied with global professionals. Since establishment, our content creativity and planning power have been recognized by global

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Victoria Productions

Victoria Han Farago launched Victoria Productions in 2005 which has become a driving force in the digital world through the creation of beautifully crafted TV commercials, photography and multimedia services.

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Xenopix

Xenopix It is a comprehensive content development company that carries out businesses such as animation, games, cartoons, and commercialization through the development of original character IP. Content KOKORURI RALASTARS Business

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QGames

QGames Co., Ltd. is a game QA company.With the experience of establishing the worldwide Ragnarok (Online, Mobile) QA process and many years of work experience at NCSOFT, SMILEGATE, NEXON, and

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Minglecon

We provide convergence of gamification with the technology of mobiles, webs, hands-on kits, Ai robots, and STEAM robots for computational thinking and English language proficiency, targeting 10s, baby boomers and

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